Quote:
Originally Posted by soltakss
What happens on average is more important. Shoot 100 people in the chest with a .38 and see how many die immediately. Do the same again with a .22, a .45, a 12 bore(guage) and so on. It might be a bit messy but it would probably be worth it from a gaming-reasearch point of view. 
|
Well, most people who try that either get stopped before they get a statistically significant sampling, or have government backing.
But, based on the stuff that we found out from wars and firefights, pretty much no one actually dies immediately. There are very few spots on the body that will kill you right away if destroyed. So instant kills are probably less than 5% with all of the above.
That said, the chances of someone dying with a few seconds, minutes, hours, or days without proper medical attention is pretty close to 100% for all of the above, too. And not being killed isn't the same as "up and fighting". Some who is down in 5 seconds and won't wake up for an hour is effectively out of the fight.
There are some differences between gunshot wounds and wounds from other weapons, but all in all the primitive weapons probably have worse complications than bullet wounds. Such weapon leave bigger, more jagged holes, and are not as clean so the wounds go septic more often (warriors are notorious for not sterilizing their greatswords between opponents).