In our game a character at 0 or less THPs was unconscious, but had a (10 - negative hit points) x5% chance of surviving the round. After that they would lose another THP until stabilized.
Dead if vital area was double under. So if your 5 point head was at -5, you died.
The dead could only be healed for 5 minutes after death, so they had to be healed to at least positive HPs on total and all locations in 5 minutes or there was no coming back.
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