View Single Post
  #47 (permalink)  
Old October 21st, 2007
Sorloc's Avatar
Sorloc Sorloc is offline
Anti-D&D Activist
 
Join Date: Sep 2007
Location: Houston, USA
Posts: 105
Send a message via Yahoo to Sorloc
Default

For my Gunslingers game, I created the following house rules dealing with rate of fire for firearms. I was not thinking about modern firearms (perhaps I should have been), so there is no ruling on semiautomatic, automatic, or burst fire capable weapons.

Quote:
For missile weapons:
You strike on your DEX Strike Rank Modifier if your weapon is ready.
example:
Flint is in an archery contest with some braves. If he wins, he gets to leave alive.
Flint has a shortbow (ROF:1/SR).
He has the bow in his hands, and one arrow nocked.
Flint's DEX SRM is 2.
Flint's first attack may occur in SR2.
Then Flint must reload (for a "1/SR" weapon, this takes 3 SR).
Then Flint may shoot again after his DEX SR (2)
So, Flint fires his first arrow on SR2, then again on SR7.

For guns, the time to 'ready another shot' is as follows:
Bolt-action: 3SR
Single-action, Lever-action: 2 SR
Double-action: 1SR; -10% to hit
Gatling: 0SR

example:
Chuck is emptying his SAR (Single Action Revolver) into a fleeing suspect.
Chuck's DEX SRM is 2.
Chuck's first attack may occur in SR2.
+ 'ready new shot' (2SR) + DEX SR (2SR)
Chuck's next attack may occur in SR6.
+ 'ready new shot' (2SR) + DEX SR (2SR)
Chuck's third attack may occur in SR10.

There will be a penalty for changing targets based on the type of weapon and the º of change involved (imagine a hex grid, so penalties will be based on 60º increments). Gatling Guns will take heavy penalties, then rifles (like -10% / 60º), then pistols (like -10% / 60º after first 60º). - w.i.p.
No one has brought up 'fanning' their pistol yet, I'm sure the negative to hit mod will keep most from trying it.
Looking at it, and considering semiauto and full auto, I might just adjudicate all full auto to be an area effect attack... semi auto and burst fire- obviously a semi auto pistol should tale 0 SR to ready a new shot, but if you try to use burst fire that fast... hm, but you wait your DEX SR to regain control, then fire again... 0 SR to ready will work fine, because you always have your DEX SR in between.

So,
Semiauto pistol: 0 SR
'3-round' burst: 0 SR
full auto: either area-effect for the round, or fires every SR at -20/SR cumulative.
__________________
The very existence of flamethrowers proves that some time, somewhere, someone said to themselves, "You know, I want to set those people over there on fire, but I'm just not close enough to get the job done."
George Carlin (1937 - 2008)

_____________
(92/420)
Reply With Quote