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Originally Posted by Dredj
Maybe some in-depth and fairly unique fencing and dueling rules. Especially an in-depth overview of the various sword fighting techniques of the era would be appreciated.
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One of the things we're trying to move away from is the swordfighting aspect. Of course, characters can swash their buckles with impunity, but the age of
Three Musketeers type combat has been surpassed by the flintlock. Duelling's in there, though, and sword-fighting has its place, but the musket has become weapon
de rigueur.
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Originally Posted by Vile
You will find lots of (literally) fantastic ideas in the fantasy books of the time, too, including the book versions of Munchausen and Gulliver's Travels, and there's curently an interesting strip running in 2000AD, too - "Defoe".
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Carl Maria von Weber's
Der Freischuetz, though written much later, and Peter Will's
Horrid Mysteries: A Story From the German Of The Marquis Of Grosse are more the style we're aiming for (with a bit of Gilliam's movie
Brothers Grimm), although Munchausen's definitely been dipped into a few times.
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Originally Posted by CruelDespot
Is it set in historical Earth or a fictional world?
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It's an analogous Earth. The world map is very different, but the general qualities of the nations should allow people to transplant it to real-world maps if they so desire. So, for example, the setting's main nation of Liberté is a (very different) version of Revolutionary France; you can use the map provided or simply transfer it to France. The nation they're fighting is a (very different) Germany, and can easily be overlaid onto our own world's Germany. Because we can't provide maps for every nation, GMs can put as much personal effort into making the world work as they want or simply slap it onto a map they find. We'll provide a rough approximation for which countries can overlay where.
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Id be interested in a game whits strict stratification of the classes with very little social mobility and with very little magic or at least magic that is heavily regulated (on pain of death) by some kind of governmental organization/guild of witch hunters.
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Class isn't really an issue anymore, because the Revolution's abolished it within the main setting nation. Magic is uncommon and is half-superstition and half-believed in by the general population. Witch-hunters (sanctioned and not) are definitely a character occupation, mainly because they give a lot of leeway for travel.