Quote:
Originally Posted by Nightshade
If mechanics were the _only_ element in a game's success, that might be true. But its one of several.
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That's basically what I said...
I'm wondering how much the 'generic' label is a factor.
GURPS seems to currently be one of the most popular multi-genre-capable generic systems... but are generic systems ever as popular as systems that catch on because of having a really popular setting or genre?
Something like Exalted seems to be popular almost in spite of it's rules... because it governs a setting/topic that lots of fans are interested in.
Same thing with White Wolf's World Of Darkness setting...
How much does lacking a specific subject hurt the fan potential of the game?