View Single Post
  #243 (permalink)  
Old October 21st, 2007
Simlasa Simlasa is offline
Senior Member
 
Join Date: Aug 2007
Posts: 285
Default

Quote:
Originally Posted by Nightshade View Post
If mechanics were the _only_ element in a game's success, that might be true. But its one of several.
That's basically what I said...

I'm wondering how much the 'generic' label is a factor.
GURPS seems to currently be one of the most popular multi-genre-capable generic systems... but are generic systems ever as popular as systems that catch on because of having a really popular setting or genre?
Something like Exalted seems to be popular almost in spite of it's rules... because it governs a setting/topic that lots of fans are interested in.
Same thing with White Wolf's World Of Darkness setting...

How much does lacking a specific subject hurt the fan potential of the game?
Reply With Quote