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Originally Posted by Simlasa
That's basically what I said...
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I just got the implication from the phrasing that it meant the mechanics didn't have an effect, and I'm not willing to cede that.
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I'm wondering how much the 'generic' label is a factor.
GURPS seems to currently be one of the most popular multi-genre-capable generic systems... but are generic systems ever as popular as systems that catch on because of having a really popular setting or genre?
Something like Exalted seems to be popular almost in spite of it's rules... because it governs a setting/topic that lots of fans are interested in.
Same thing with White Wolf's World Of Darkness setting...
How much does lacking a specific subject hurt the fan potential of the game?
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I'd be hard pressed to speculate on that. There are certainly relatively successful games that don't have a well known setting; you mentioned GURPS, but Hero also landed in this area, and until its crash which had relatively little to do with its popularity, BESM.
But that doesn't mean setting doesn't have some heft in the success of a game.