Quote:
Originally Posted by Nightshade
I personally prefer to keep both a special and a critical result; the former provides more of a tool for weapon type differnces (since it can trigger the various special results for bashing, slashing and impaling weapons) while it doesn't overly gust really severe results, which are reserved for criticals.
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I agree. A special is not just an excellent attack. it could be also dangerous for the attacker himself. In the old BRP core rules the impaling weapon stuck in the target and could only be retrieved if the attacker rolled 2x impaling chance on d100. I didnt use this rule as it is written, but in my games the attacker has to make a normal skill roll if he want to pull the weapon out of the body of the target. Additionally it uses up one of his actions. More often than not the weapon remained in the target (which was sometimes running away - only to bleed out after a while) Tell me another rule system where such funny situations could happen.
Quote:
Originally Posted by Nightshade
The only thing I _do_ wish is that there was a more consistent way to handle criticals; treating it differently against armored and unarmored foes is ugly, but you get border conditions where crits mean less and less the less armor the target has.
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What do you mean with consistent? Crit hits target, target cannot parry - target dead most of the time. This I call consistent. Do you want to "innovate" the crit too?