Quote:
Originally Posted by Enpeze
I used 10% in my SB games in the past. Its simple to calculate on the fly and absolutely ok. OTOH 20%/5% ist just another layer of damage results for different weapon types which can be fun and lead sometimes to interesting situations (see above). I mean, 20/5 does not make BRP much more complicated, no? Whatever - I like both systems.
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And truth is, both work okay; I prefer the distinction, but then, I tended to prefer RQ's level of detail over most of the simplifications in other versions of BRP.