
October 21st, 2007
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Anti-D&D Activist
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Join Date: Sep 2007
Location: Houston, USA
Posts: 105
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Quote:
Originally Posted by Nightshade
One thing about firearms you need to watch out for, however, is that high rates of fire are often accompanied by, honestly, amazingly crappy accuracy in actual combat (which is why the mediocre rates of fire in even a strike rank using game aren't entirely painful); in particular, its been estimated by police that the average amount of hits even by trained police in firefights is about one in six; even in realtively good conditions and/or quite close quarters you often get an amazing number of rounds going everywhere but the target.
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Yeah, but how fun is that to play?
Not that I haven't narrated a few rounds of firefight in the past; the PCs run down the corridor while laser blasts splatter all around them; they dive around the corner, and two of them point their guns around the corner and unleash some suppression fire. I roll a few dice, and if someone is way out in the open and I roll really high for the opposing side, then I resolve an attack, like so: "One of the bad guys takes a hit and goes down," or "As you pause in the hallway to lay down some fire, you take one in the..." (roll, roll)
Running gun battles are more exciting when you don't roll every single bullet, you've got to do something to keep it moving, or the excitement goes away.
So I guess the answer to my question is, plenty fun, if handled properly.
Which leads into another topic - mass combat...
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The very existence of flamethrowers proves that some time, somewhere, someone said to themselves, "You know, I want to set those people over there on fire, but I'm just not close enough to get the job done."
George Carlin (1937 - 2008)
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