Quote:
Originally Posted by drohem
As I understood the concept of Strike Ranks in RQ, it was a representation of weapon reach and wieldability.
I think that RQ3 combat mechanics are fairly detailed as written, and do a good job of represtation the basics of combat simuation.
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Yes. RQ has SR based on SIZ (persons reach) and weapon (weapon reach and to a lesser extent speed). Also, RQ has rules for long weapons vs. short weapons in combat that gives more detail to this. Someone with a longer weapon, always gets first strike unless they allow the shorter weapon wielder to close, in which case the shorter weapon gets first strike. I thought RQ handled this pretty well, and fairly simply.