What I was getting at...
in light of my own purchasing habits...
For years most of the games I've bought have been because they had intriguing settings/genres. I can't remember worrying about what kind of systems they had or whether or not they had some mechanic I'd hate.
Even the Chaosium games I've bought were because I liked Lovecraft, Moorcock, Glorantha... I had no particular opinion about the rules themselves, except liking that they didn't have levels/classes/alignments.
It's only relatively recently that I've latched onto a couple of systems (GURPS and BRP) that I now try to convert most other things to.
That hasn't kept me from seeking out all the stuff for other games settings I enjoy, like Tribe 8, Fading Suns, or The Whispering Vault.
I still buy a lot of different games, I just don't use their rules.
So in light of that, I'd guess that if you're going to market your generic system, all you've really got to sell it are the rules... the rules become that much more important... and it probably helps if they can lay claim to some particular niche... which I might think is 'transparently simple yet gritty and realistic' for BRP.
Last edited by Simlasa; October 22nd, 2007 at 04:25.
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