Quote:
Originally Posted by Nightshade
One thing about firearms you need to watch out for, however, is that high rates of fire are often accompanied by, honestly, amazingly crappy accuracy in actual combat (which is why the mediocre rates of fire in even a strike rank using game aren't entirely painful); in particular, its been estimated by police that the average amount of hits even by trained police in firefights is about one in six; even in realtively good conditions and/or quite close quarters you often get an amazing number of rounds going everywhere but the target.
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I can't speak for D100 until I get the rulebook, but RQ always had the rule that someone zigzagging around halved the attack chance of anyone firing/throwing missiles at them.
So, a master shot at 90% would still be halved to 45% by someone moving erratically. You could add modifiers of cover, poor visibility and so on and get a vastly reduced chance to hit, and all within the standard rules.