Quote:
Originally Posted by frogspawner
Grapple seems to fit pretty well, but I'd say Martial Arts (Grapple).
These abilities should be very rare and special, so perhaps base them all on Martial Arts (X). Allow 'Martial Arts' for non-combat skills too (call it 'Expertise'?) - but that creates the problem of inventing special effects for them...
PS: What is 'the Juggernaut one'?
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Actually, Martial Arts full stop might be the better way to handle it. Though I think I'm going to end up with a /lot/ of MA based abilities...
the Juggernaut one is from Legendary Heroes and works like Skin of the Bear (stacks with it) and then allows a roll to absorb extra damage and even, with a crit, negate it entirely.