The one thing that I really loved about GURPS fantasy setting was the concept of the Banestorm. This allowed a GM to add anything to his fantasy campaign in small doses.
I think that one of the pitfalls of the GURPS fantasy setting was the overriding religious tone of the historical christian/muslim conflict. Although the concept was logical and sound- humans displaced from earth's past onto a new planet would continue their cultural practices- I think that it appealed to a narrow base. Those interested in a historical/fantasy setting would love it, but those interested in a more generic fantasy setting would be turned off by the religious overtones.
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