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Originally Posted by drohem
I agree that anything Cthulhu should be kept out of the new BRP system. I do think that a scrubbed down version of the Sanity rules should be included as an option in the new BRP system.
For example, if a BRP character ecounters something terrifying like alien entity, werewolf, demons, etc., then it may be possible to loose some Sanity and/or move closer towards mental instability. I think that this would be a great optional rule which could help set the tone for a horror setting in fantasy, modern, or space opera genres without being tied to the Cthulhu mythos.
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I'm not really sure about the SANity thing... having a timebomb on your character fits 'Call', but not much else. I've always used a Fear Resistance in addition to other Resistance attributes, that could be improved.
I believe that perhaps SAN could be used in other settings, if you simply get a mental disadvantage at 0, severity based on how long you're at 0 before being able to recuperate.
I had a player whose character, Juliette, almost drowned. The player elected to take a phobia of water after that. Very sensible, and great roleplaying. The GM shouldn't have to *inflict* such things upon PCs; the player should step up and treat their character like a real person and take appropriate action.
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I like the concept of using a hard sci-fi campaign setting as the official campaign for official BRP products. This would break away from the RPG industry standard of a "classic" fantasy setting as the standard or default campaign setting for official products released in that line.
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But sci-fi just doesn't sell like fantasy, unfortunately.