Quote:
Originally Posted by soltakss
So, if I wanted to create shamanic rules for BRP then I wouldn't necessarily start from RQ2 or RQ3. Instead I'd start from first principles. I'd list what powers and abilities a shaman should have, how a shaman interacts with his people, how shamanic worship should work, how shamanic people deal with their surroundings and so on. Then I'd work out simple game mechanics to model/mimic those.
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I'd actually agree with this in general. I'd also like to figure out a new take on spirit combat. RQ had a wonderful, evocative combat system that was easy to mold to a variety of different tactical approaches. Spirit combat OTOH was long, drawn out, and extremely uninteresting: POW vs. <something> over and over and over until someone breaks. RQIV tried to add something more interesting here, but as I recall it got over complicated. Maybe we should start another thread and figure out a new spirit combat system!

(No, the MRQ way of making it all physical combat is not the answer!)