Quote:
Originally Posted by Simlasa
Well... what are the basic features you need in place to start a game in a 'believable' setting?
I remember the old GURPS basic rules had a list on the back... something like Government, Religions, Languages, Tech level, Local flora and fauna, Laws, and Customs.
Of those the hardest one for me has always been religions... most fantasy religions either sound silly to me or sound like a thinly veiled retread of a RL religion. It probably stems from my being something of an agnostic...
But what is an example of a fantasy religion that is actually intriguing and works well to flavor the story?
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http://www.rpgmud.com/WorldBuilding/Mythopoets/tmm.html
This online book will help you out tremendously. It's excellent. Really helped me think about religions in fantasy settings.