
October 23rd, 2007
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THE APOSTATE
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Join Date: Sep 2007
Location: Indianapolis
Posts: 189
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Well color me surprised! If it was actually for (the still dead) 2300AD and not T20 I might even give it a look.
Stefworthington wrote:
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You're comment was regarding the setting, not the rules. The setting is still nearly identical.
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My comment is in two parts: first surprise that it was being published and secondly the observation that for me personaly it isn’t worth it with T20 stats.
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Transhumanist ideals are not everything.
Stefworthington wrote:
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i mentioned it because you implied we needed more and that there was a vaccum of such settings
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I implied no such thing. I stated that with one setting effectively dead there should be no issues for a BRP product that was similar to it. I made no assertions about any abundance or dearth of hard SF settings.
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Interesting. It looks like Classic Traveller in that it wants to enable all manner of Sci-Fi tropes. I doubt its dedication to being Hard SF though.
Stefworthington wrote:
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You've just contradicted yourself. Wants to 'enable all manner of sci-fi tropes'. How did you think that hard sci-fi might not be one of them?
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‘Wants to’ is not the same thing as ‘succeeds at’. From what I can see of the rules it doesn’t support Hard SF all that well. I definitely get the feeling that it does not concern itself with the actual business of living and working in space. Further the rules are drawn from an iteration of the HERO system. They are much more concerned with game effects than actual science and engineering. Of course that impression comes from the lite version of the rules so I could be wrong which is why I stated that “I doubt its dedication” rather than flatly stating that it was not hard SF.
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This review completely pans High Frontiers. I don't get your point in adding it as if it is a bad hard SF game then there is room for a good hard SF game. Would that come with a cigarette to smoke after the session?
Stefworthington wrote:
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I'm adding it as a 'hard sf' game. good or bad it illustrates my point that I laid out a couple of paragraphs above. I personally didint like transhuman space or high colonies and largely agree with the review. the point is, it's still an example of such a setting.
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Well it would be germane if I had actually made any claim that there was a glut of Hard SF games which I did not. I figure it as a pretty weak argument against BRP doing a Hard SF setting. ‘Oh my! Some one else has already released a product that failed to meet the expectations of the Hard SF crowd. That means that we shouldn’t even try.’
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You mean the way that fantasy systems need a completely new Sword & Sorcery idea to be competitive? In actuality I do not see your point in condemning Hard SF as a background for a BRP Space setting. I certainly don't see that niche being exploited to the fullest it could be.
BTW RIngworld isn't going to happen. The license is locked up in the movie rights and that project isn't going anywhere.
Stefworthington wrote:
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yes. they do. I wasn't condemning hard sf as a background (its the only SF I'll play) but if BRP is, as its guessed, to kick start Chaosiums rise back into fortune then I want them to get it right by having a setting that'll be unusual enough to last. Cthulhu is almost unique...thats why its lasted. If BRP was to have an SF setting then id prefer it to be hard sf. There are many examples of sf games that have bit the dust (cyberpunk).
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Ringworld was a suggestion, not a call to arms. if I could wave a magic wand and have an unavailable lisence to use...it would be Blade Runner... or any of PKD's novels.
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Well you have certainly come across as hostile and defeatist of BRP using a Hard SF setting since your earlier argument seems to be that since there already are Hard SF settings out there, some of which have failed, BRP needs to stay out of it and search for something ‘new’. As it is you have shown that Hard SF is a viable setting that people want to play. I would caution to beware of uniqueness. It cuts both ways; while it can be attractive it can also be a turn off for others by being too strange and new. Well written, detailed settings with strong story arcs are a better bet in my estimation.
My comment re Ringworld was a lament not a slam.
As a contributor to '2320AD' by QLI (I drew all the logos) I'd have to disagree.
http://www.travellerrpg.com/2320/
Also, there are a number of hard sci-fi games out there-
http://www.sjgames.com/transhuman/
http://www.lightspeed-rpg.com/
http://www.rpg.net/news+reviews/reviews/rev_119.html
What BRP needs is a completely NEW sci-fi idea (or as new as you can get). Either something really different by someone talented or a new licence.. or an old one (Ringworld 2 anyone?)
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Joseph Paul
"Nothing partys like a rental" explains the enduring popularity of prostitution.
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