I'm kind of an RQ2 fan who has pulled some of the specifics from RQ3 into his games...
Sorcery is part of that culture over there, but the cults are pretty standard to RQ2 (Elmal and Vinga? C'mon!). When the RQ3 Sorcery skills advance at 5% per check - things get interesting quick!
Culturally, my Glorantha is distinct from any published Glorantha because the Lunars have different tactics from the onset of their expansion. So, that's kind of where I am...
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