Quote:
Originally Posted by soltakss
We spent two or three evenings rolling up characters for Aftermath, played it for one session and then gave up entirely.
It was too complex and we had no feeling for how good we were, what we were rolling for or anything else.
Half of us had played RQ/CoC and all of us had played D&D, so we had experienced other systems.
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I accept that what you say was true for your group, but there were several local Aftermath games for a while, and no one seemed to have more trouble with them than they had with other local game systems; in particularly, the couple people who did often had trouble with strike ranks or other elements of RQ, too.