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Originally Posted by Enpeze
What do you think what a character in BRP does if he looses half of his HP? Making a CON roll or fall down. This is enough to simulate "stopping power". Additionally creating one or two additional rules should be solve the problem for those who like it more complex.
And suppression comes automatically if you fire fast shots against a target, provided it is sane enough to duck and cover immediately.
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Not all version of BRP have this sort of rule. Stormbringer7s Major Wound might be the best. But, even with such a rule, in many cases the way damage works means than some weapons are not going to be able to do half someone's HP.
Quote:
Originally Posted by Enpeze
Not in my games. Maybe this is because I dont normally use CoC monster extensively. (rather humans as opponents) Additionally there is not much combat in my CoC games. Players tend to avoid combat because they know it could be very nasty and deadly to them. Its more an investigate the secrets of supernatural, dark mood game.
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Maybe , but that sort of makes you CoC campaigns an exception. Most CoC games I've played in and all the published adventures I've read use the Mythos monsters. I did enjoy one exception when a local GM ran an adventres based around gansters that threw us for a loop. We were expecting Mi-Go and ended up facing bootleggers with Tommy Guns.
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Originally Posted by Enpeze
Yeah in this I agree with you. I resolved this problem with a small house rule (a skill called "assassination (05%)".
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One way to go. BTW, does that work against PCs or is there some sort of save/resistance?
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Originally Posted by Enpeze
No. CoC is much more realistic than d20. Alone to have such thoughts is a crime. Beware of the BRP-police. 
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Not really. Any game with Cthulhu, Deep Ones, etc isn't realistic. The underlying BRP mechanics are more realistic than d20, but it really don't play much of a factor for that sort of setting.
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Originally Posted by Enpeze
Obviously you think that realism comes only with rule complexity. But as far as I know this is in only one exceptional case true. And this exception is Gurps. It seems Gurps is the system of choice for the atgxtg in you who likes complex games.
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Name a realistic RPG that doesn't have some degree of rle complexity.
Please don't imply that GURPS is my game of choice, it isn't. IMO GURPS does more things wrong than it does right (1pt knife damage, the inability to defend youself with a weapon without a superhigh skill or armor). I7d take Timelords, CORPS, HARNMASTER or a bunch of other before GURPS.
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Originally Posted by Enpeze
You said above that it all depends on playing style, no? So why do you think that everybody employs a playing style of "surviving long enough to go insane"?
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Because I've yet to see published CoC products that promote any other sort of adventure. Yes, you can take CoC throw out all the mythos stuff, and use it for something else, but that isn't what's been published. Admittedly CoC is my least favorite Chaosium RPG.
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Originally Posted by Enpeze
This is too "gun-nerdy" for me. In my other modern games I didnt even distinguish between the different calibers. Only light and heavy pistols. Worked perfectly for our group.
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Again it depends one what sort of campaign. I think I prefer a "medium" caqtegory just to dintinquish between the typical pistol that most people, law enforcement, etc carry and a hold-out gun like a derrigner.
But in some games and gneres, it can be important and worth differntiaing. For CoC Light/heavy is fine. For, say a James Bond style episonage game, a modern warfare game, or a Old West campaign, a bit more detail really helps.