Quote:
Originally Posted by soltakss
I liked the simplicity of the RQ2 background but I also like the way that cults have been expanded on in RQ3 and HW/HQ.
Personally, I'm not that keen on the way HQ cults are organised into one big cult and lots of subcults (Vinga with her hat on, Vinga with her hat off) but if you treat the HQ cults as RQ cults then conversion is a nobrainer.
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This is very similar to my take on Glorantha. I love the adventures and area details from RQ2 (and the brief RQ3 take on this in the mid 90s). However, I like the RQ3 cult writeups much more than RQ2. RQ2 still feels very formulamatic in it's approach to cults, and in RQ3 they flow naturally from the background. The main problems is that very few cults got long official cult writeups, though I took most of them in TotRM as official. I like HQ as both a system and it's approach to Glorantha, but I agree that endless list of subcults seems overdone at times.
I really, really want to get into the new 2nd Age material, just to shake things up. I haven't bought anything except the main 2nd Age book though because of all the rules errors, inconsistancy, and above all, unwillingness to reasonably address them. This isn't the place to go into that. It just frustrates me because I really want the material.