Quote:
Originally Posted by Joseph Paul
Once that baseline is set then working out the wounding mechanics to fit various levels of play (gritty, heroic, cinematic etc) should be fairly easy. I am confident that it can result in more realistic results with little to no sacrifice in playability.
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Well you want to create "realistic" firearm rules and then apply them to cinematic and heroic environments? What sense has this?
That you can play invincible-80HP-Neo-Bruce-Willis-dogde-the-bullet but your poor enemies will be subject to realistic damage?