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Old October 25th, 2007
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Enpeze Enpeze is offline
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Join Date: Sep 2007
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Quote:
Originally Posted by Joseph Paul View Post
Once that baseline is set then working out the wounding mechanics to fit various levels of play (gritty, heroic, cinematic etc) should be fairly easy. I am confident that it can result in more realistic results with little to no sacrifice in playability.
Well you want to create "realistic" firearm rules and then apply them to cinematic and heroic environments? What sense has this?
That you can play invincible-80HP-Neo-Bruce-Willis-dogde-the-bullet but your poor enemies will be subject to realistic damage?
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