Nightshade- Yep those are problems. But I think that the science of wound ballistics is getting better. We may have a better understanding - I just need to find it.
Enpeze- Hmm, I admit that could have been written better. In short it has all of the sense in the world wrapped up in it. BRP has a gritty realistic feel to it. Creating rules sets that keep with that should be a primary consideration. However, any system in BRP will need to be able to function at the gritty level and at the heroic and cinematic level also with minimal differences. It is easier to simplify and distort a realistic system to those purposes than it is to try to get realistic results out of a system designed to be cinematic for instance. Realistic systems should be the default condition. I could see firearms in a cinematic system being reduced to just a couple of different types of weapons and damage resolution changed to fit the needs of the campaign. It was not a munchkin dream at all.
Badcat- You have missed the boat again. Since the BRPCore rules are already in place you must realize that it is too late for any changes. At best there may be some possibility of a more realistic set of firearms rules added as an option in a future release or for such to be posted and used by whoever agrees with them much the same way that the Perrin Conventions came into use for D&D. Since you are not interested in such changes wouldn't it be more productive for you to post on positive aspects of the game rather than complain about people having different visions of what BRP can encompass?