Quote:
Originally Posted by Simlasa
So if skill is the prime factor in damage... would some weapons give a negative modifier... like attacking someone with a pellet gun?
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Absolutely. Something like:
Light Handgun, -2 steps
Medium Handgun, -1 step
Heavy Handgun, No change
Very Light Rifle (22LR) -1 (or 2, it's pretty damned weak)
Light Rifle, No Change
Medium Rifle +1 Step
Heavy Rifle +2 Steps
I used weapon classes for simplicity's sake. You could assign a value per round, or weapon, etc.