View Single Post
  #106 (permalink)  
Old October 26th, 2007
Atgxtg's Avatar
Atgxtg Atgxtg is offline
Senior Member
 
Join Date: Sep 2007
Posts: 1,501
Default

I was looking at HARNMASTER last night and had another idea how to haandle damage.

What if you compared the levels of success and did the following:

Sucess vs. Success= Normal RQ damage
For each level of success the attack is above the parry roll another damage die.

If the defense exceeds the attack then the attack was parried, for no damage.

If the defense is 2 levels above the attack the defender can riposte.

That's the basic idea. I did up a little maxtrix with that and a few things like damaged attacker's weapon when parriny a miss, and increasing the damage as the defender's parry gets bewtter, fumbles, etc.


Anyone interested?
Reply With Quote