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Old October 26th, 2007
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Sorloc Sorloc is offline
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Quote:
Originally Posted by Atgxtg View Post
I was looking at HARNMASTER last night and had another idea how to haandle damage.

What if you compared the levels of success and did the following:

Sucess vs. Success= Normal RQ damage
For each level of success the attack is above the parry roll another damage die.

If the defense exceeds the attack then the attack was parried, for no damage.

If the defense is 2 levels above the attack the defender can riposte.

That's the basic idea. I did up a little maxtrix with that and a few things like damaged attacker's weapon when parriny a miss, and increasing the damage as the defender's parry gets bewtter, fumbles, etc.


Anyone interested?
Keep going with that thought, then make the damage and damage types weapon-specific (slashing versus piercing versus crushing, etc), and you'll have RoleMaster.

In RM, the better your attack roll, the better the result. No roll of 65 on a 66% attack then roll max damage, nor is there a "Woo! I special impale! Double damage of... <roll> 1. Crap."


Chivalry & Sorcery has an interesting method involving a flat base damage for each weapon, then you modify that with defense and attack rolls.
Thus, with no defense, a broadsword will always do at least 6 damage, a knife will always do at least 4, etc. Your strength and weapon quality and roll and stuff can increase it, certain armors can reduce it, but a lot of the randomness is gone.
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