Quote:
Originally Posted by Sorloc
Chivalry & Sorcery has an interesting method involving a flat base damage for each weapon, then you modify that with defense and attack rolls.
Thus, with no defense, a broadsword will always do at least 6 damage, a knife will always do at least 4, etc. Your strength and weapon quality and roll and stuff can increase it, certain armors can reduce it, but a lot of the randomness is gone.
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4th edition Talislanta does this as well. Weapons do a fixed damage amount and this modified by the success of the attack, strength, weapon quality, or magic.