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Old October 27th, 2007
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Jason Durall Jason Durall is offline
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Join Date: Oct 2007
Location: Austin, TX
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Quote:
Originally Posted by Simlasa View Post
I can see why those characteristics might play better into the secondarys... but why not divide the sum by 2... to keep the result similar to the numbers we already have and avoid having to reconfigure the rest of the system (weapon damgaes, power use costs, etc.) to suit?
At least for HP, MP, PP, FT... it seems like averaging the combined stats gives a number still within the normal range... just better representing the character.
Or am I (more than likely) missing something obvious?
You raise good points.

Mainly, I'm finding that when I play BRP for fantasy settings, I like the player characters to be more robust... which is why I had the heroic HP optional rule in the BRP corebook (heroes and special NPCs figure HP as SIZ+CON, mooks use the regular formula). Having the numbers creep up into the 20-30 range (on average) for HP and PP/MP makes for tougher combats, more powers being able to be used, etc.

But that's just me. There's no reason at all one couldn't just do all of the averaging and keep the other factors (except for SAN) at the same values.

One of the alternatives that I conceived during the playtesting (but didn't put into the book) was using Fatigue at [STR+CON]/2 as non-lethal HP.

With this system:
  • Damage with non-lethal weapons (mostly hand-to-hand) is rolled normally.
  • The minimum possible roll value is subtracted from the roll and applied to HP. The rest come out of Fatigue.
  • If you're using the Martial Arts skill and succeed in using it, you can chose to make your unarmed attacks all FP, "normal", or all HP. You need to announce what you're doing before rolling, though.
  • Criticals and specials work as normal, with points subtracted as above.
  • If your Fatigue reaches 0, you're out cold.
  • Any excess FP are taken out of HP.
  • FP regenerate normally.
For example, if you're using Brawl (1d3+1d4db), you'd roll your 1d6/2 and your 1d4. Assume a roll of 5 (2+3). You can roll a minimum of 2 on 2 dice. You subtract 2 from 5, inflicting 2 HP and 3 FP on your opponent.
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