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Old October 30th, 2007
Aycorn Aycorn is offline
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Join Date: Oct 2007
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Quote:
Originally Posted by NickMiddleton View Post
In no particular order of likelihood to be actually done in any form:
  • Tales of the Long Night - high fantasy Island sailing through the void between worlds
  • Children of Leviathan - Gritty science fantasy battletech-ish set in the asteroid field containing Earth's last colony
  • The Shattered Lands - high fantasy post-apocalyspe in the Underdark
  • Nations of the New Blood - a relatively conventional Sword and Sorcery fantasy setting
  • Realm of Yrethe - Planetary romance Mars reimagined as the central Asian plateau and points east
  • The Last Refuge - Nightland meets the Sunset Warrior
  • Ulfland - my 1980's RQIII campaign setting, Mount Lookithat as a fantasy land...
  • Gate Warden Universe - a hard edged re-imagining of Future*World with liberal doses of Alastair Reynold's
  • After the Scouring - my current RQIII campaign, a near future SF/F post-apocalyspe game set in England

Most of these are conversions - I ran "After the Scouring" over the summer and (once we've finished the winter run of Call of Cthulhu) I'm expecting to go back to it next year, but we agreed that over the winter I'd rework it from RQIII with tweaks to BRP. Similarly, Ulfland was my RQIII campaign setting back at university in the late eighties, and was resurrected around 2001 for a D&D game, so porting it to BRP should be a synch.

Others however are just ideas I've been noodling away at but have very little concrete material (e.g. Children of Leviathan).

Plus of course there are existing worlds / settings that I've regularly say I'll run with BRP but have done little or no conversion work on (Actually, that's a fib, I've quite a lot on converting DS to RQIII and all my Gwenthia notes for actual play are for RQIII):
  • Gwenthia
  • Freeport
  • Thieves World / Sanctuary
  • Ptolus
  • Star Trek (based of the FASA stuff)
  • Dark Sun
  • Space:1889
  • Skyrealms of Jorune

Cheers,

Nick
Not sure how much coversion you'd need to do on "Thieve's World/Sanctuary,"
as there's already an official RQ version of it (albeit out of print).
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