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Old October 30th, 2007
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Atgxtg Atgxtg is offline
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Sorloc,
I've got Rolemaster and C&S. While RM is interesting, I usually preferred the MERP version of the rules with simplified damage charts. There are actually quite a few RPGs that use the mnargin of success in determining the damage.

One of my favorites, was the method used in the Usagi Yojimbo RPG (Sanguine version). In that game combatants roll multiple dice (a die for stat, plus one or more dice for skill, and maybe some bonus dice). and compare results. High roll wins, but each additional die that beat the opponent's best die results in a critical. hHe winner can then pick critical effects, such as slash, stab, crush, disarm, impale, etc. that are determined mostly by weapon being used.

I am working on adapting this idea to RQ/BRP, with characters picking their critical from a list available to the weapon. For instance a sword could get slash and/or stab criticals. Mastery with a weapon will open up another possible critical or two.
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