Some similarities, at least with the basic task resolution system, but UY has a lot more.
Damage in UY works as follows:
Roll weapon damage dice (from 1-3 dice, always in d20s), plus any critical effects against the target's soak number. Each die that isn't soaked inflicts a wound level. There are four wound levels (something like wounded, injured, incapacitated, and devastated/killed). Wounds don't accumulate (so four wounds don't kill you), but being wounded means you roll an extra damage die when hit.
Critical effects modify damage. For example a slash critical adds 2d20 damage, but a stab crtical automatically inflicts a wound level UNLESS the target retreats.
Where things get interesting is that characters have abilities called Gifts that give them more options. For instance anyone in the game can do an unarmed attack with the Empty Hand skill (or even without it, relying on their default ability),, but someone with the Empty Hand Master gift gets a couple more critical types (such as Trip), and can treat thier hands as weapons, allowing them to use Gifts that work for weapons (like Improved Parry) with their hands.
I figured that some of the "mastery" gifts would translate well to an RQ/BRP format.
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