Quote:
Originally Posted by badcat
It may be more comparable now. There are many more options in Pirates and Solomon Kane than previously (and I assume the same for the new Explorer edition). Also of interest, the magic system in Solomon Kane is just about a perfect match for a Conan game. Like UY, if someone wanted to go to the trouble of conversion, SK has much to offer a REH/BRP fan.
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Perhaps, I'm not too familiar with SW.
I adapted the crit rules from UY for a few of reasons:
1) Giving weapons different critical choices helps to make all the different weapon types useful.
2)Adding another crit for mastery seemed neat
3) By allowing things like disarms in as critical options that get picked after the roll, it makes combat much more dynamic. Many RPGs have all sorts of special maneuvers that rarely get used ecuase of the difficulty in pulling them off. If it is easier to kill someone that to give them a crippling inury or disarm them, then those maneuver become sort of pointless. With Usagi, it is a lot more fun and common. If someone is wielding a sai, they are going to get the option of a disarm as a critical, making the maneuver more common.