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Old November 4th, 2007
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Triff Triff is offline
Outside the beetle pens
 
Join Date: Oct 2007
Posts: 148
Default Variable Armor Points

Variable armor points, like in Stormbringer, seems to be a realistic system, but I have not used it so far because of the allready long time combat takes. With hit locations gone (one roll less), I'm considering adding variable AP.

Those of you who have played with this system allready, what are the weaknesses and strengths? How does it affect gameplay?

SGL.
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