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Old November 5th, 2007
TRose TRose is offline
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Join Date: Oct 2007
Posts: 151
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I Figure critical and special hits, along with randomness of the die roll, are there to simulate weak points in armor. If we are going to roll to simulate weak points in armor then we should then also should simulate that certain armor protects better against certain types of attacks too. For example how much protection should chain armor provide against a slashing sword and how much against a spear or rapier? More realistic yes , but game can then get bog down.
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