Quote:
Originally Posted by Jason Durall
At the risk of sounding like a thread policeman (which I'm not), is this argument going anywhere other than one of these two positions?
1. I prefer variable armor protection because it suits my style of play more
vs.
2. I prefer fixed armor protection because it suits my style of play more
The core book uses "generic fixed" armor as the default, and presents variable as an optional system. Everyone wins!
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Actually, I'm making an argument mostly based on the implications of non-locational armor; I think if you aren't going to deal with locations, that a set armor value implies more consistency of result than is warranted. You can make an argument, as some have, that special/critical results cover some of this ground, but I honestly suspect with many armor types that's too rare for the result; there's a lot of armors where half the hits should land on lightly or unarmored areas, and if you aren't going to deal with hit locations I think that should be handled in _some_ fashion. We aren't talking a game system with highly abstract combat, after all.