View Single Post
  #32 (permalink)  
Old November 6th, 2007
Nightshade Nightshade is offline
Senior Member
 
Join Date: Sep 2007
Posts: 1,074
Default

Quote:
Originally Posted by soltakss View Post
Does anyone use random armour with hit locations?

In our game, when the PCs put on a dollop of Protection, they are very hard to hurt. Random armour might be the answer to this. I doubt if they'd agree though.
I think at that point you're doing one of two things:

1. Simulating a lower level of distinction than BRP based games usually go to (they don't bother to deal with locations smaller than an arm in terms of damage effects, so why do so with armor, since that's effectively what this would do); or

2. Doing so for entirely game-play related reasons, which is harder to argue with, but I suspect there are better ways to address that end.
Reply With Quote