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Old November 6th, 2007
badcat badcat is offline
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Join Date: Sep 2007
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Soltakss, yes, I have done that too, usually only rolling hit location after a major wound (not a critical, I was using half total hit points as the measure for a 'critical' hit, with various effects depending on location). So the 'critical' was more like the 'special' in RQ (10%). It works fine, but as you think would likely be a hard sell. The group with which I implemented it had been together a long time and we had generated a lot of mutual trust when it came to games and housrules and such. Actually it was a houseruled version of the original 'major wound table' from Stormbringer 1, with toned down results. The whole variable armor mechanic is not as deadly as some people think, and it certainly makes running a game faster and easier, while enhancing the excitement of play during combat sequences. I think I still have the character sheet for that particular version of fantasy BRP around here somewhere.
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