Quote:
Originally Posted by Triff
The variable armor points were quite different from what I expected. I would have thought the conversion would be something like this:
fixed - variable
1 - 1d2
2 - 1d4
3 - 1d6
4 - 1d8
5 - 1d10
6 - 1d12
7 - 2d6
8 - 2d6+1 / 1d6+1d8
something like that (which would actually give a higher average)
If I would add the stormbringer values, my players would fall like flies!
SGL.
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Well, do remember that at the least, these are games where all you have is total hit points, so its usually pretty hard to fall from one blow, in comparison to RQ, where locational effects tend to be far more crucial.