Quote:
Originally Posted by Nightshade
Well, truth to tell, this isn't that uncommon with any combat-intensive BRP game; back when we started with RQI, we were playing twice a week and I think by the end of the first year I had at least 80 sheets from dead characters. Experienced characters tended to last longer (and be more likely to be retrieved with divine intervention) but it wasn't like, as I noted before, one critical from a composite bow arrow wasn't plenty to kill someone if it hit a non-limb area.
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First edtion SB was much worse that RQ though. THe vartiable armor tened to cut the AP in half, and the major wound rule (take 1/2 you CON/HP form a single hit) made dropping people very common.
Toss in the extra damage die for master quality weapons, or the massive damage bonus for demon weapons (a +5D6 damage bonus was not uncommon), and anyone who wasn't wearing demon armor wasn't long for the world.