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Old November 6th, 2007
badcat badcat is offline
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Join Date: Sep 2007
Posts: 541
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Actually, Atgxtg, that is what I did with variable piece armor, part 2. The scale continues past one die values. Give a value to each piece of armor, as helm=1, leather jack=2, greaves=1, etc., and add the various pieces' values up to one sum. Then use a progression as follows...

armor value protection
1 1D3-1
2 1D4-1
3 1D6-1
4 1D8-1
5 1D10-1
6 1D12-1
7 2D6-1
8 2D8-1
9 2D10-1

Or some similar variation. I've tried several different ones. Including dropping the negative mod. It includes 'armor value' for magic or master work armor as well. The player asks what armor the orc is wearing, and if he isn't wearing greaves, say, then a called shot to the leg gets no armor roll. The problem is getting the AVs to balance out right. Oh, and I have usually offered the players the option of just using the AV as a default roll, or rolling the protection rating. It was surprising how often they took the roll.
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