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Originally Posted by Atgxtg
First edtion SB was much worse that RQ though. THe vartiable armor tened to cut the AP in half, and the major wound rule (take 1/2 you CON/HP form a single hit) made dropping people very common.
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I'm not so sure; remember that prior to RQ3, armor only went from about 1-7 in RQ; and in RQ1 the impale rule was max value + rolled value. That meant that even a relatively weak impaling weapon (a self-bow, say) did an impale of 1d6+8; and RQ1 impales happened 25% of hits. So you could easily have a starting character running around in 2 points of armor who suddenly found himself taking 12 points in the head, taking off 2, and still collecting 10 from what was left. Now once you got into serious levels of Protection, that wasn't as unfortunate, but criticals happened more as you advanced, and there you could well be collecting a longspear or composite bow arrow for 1d10+12. Past your armor. If that didn't hit a limb, that was pretty much it.
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Toss in the extra damage die for master quality weapons, or the massive damage bonus for demon weapons (a +5D6 damage bonus was not uncommon), and anyone who wasn't wearing demon armor wasn't long for the world.
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Well, the demon weapons and armor were quite ugly, but then, you could well be talking by moderate levels in RQ1 someone with Bladesharp 4 or 5 and a damage bonus of 1D6. With the typical 1D10+1 bastardsword, that translated into 1d10+6+1d6. That might not be up to the demon blades, but it was more than sufficient to do someone in on a critical even without an impale. That didn't even get into the issue of involvement of exotic rune magic.