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Old November 6th, 2007
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Atgxtg Atgxtg is offline
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Quote:
Originally Posted by Sorloc View Post
But the warrior isn't exploiting the weakness; fate is.
A defender will know where his weak spots are, and try to cover them.
An attacker tries to get past that defense into the weak spot.
How to tell if he succeeds? Your skill roll.
How to tell if he hit a weak spot? Your damage roll.
How to tell if you really exploited the chink in the armor? Did you crit?

So actually, yes, RQ DOES offer the ability to target weak spots in the armor. It actually assumes that that is what you are doing, because why wouldn't you?

You don't get a 50/50 shot at hitting a weakness in the armor, you get a 5% chance.

Really, anyone who weakens armor is someone who is revealing that they don't use encumbrance rules.


It's already there; no need to reinvent the wheel.
Yes, it does tend to devolve into a contest of who gets a crit first, or who gets exhausted first, but isn't that what a combat wearing armor really is? A test of endurance?
If your dagger could penetrate a breastplate, the armorer would make thicker breastplate - and not just in places - ALL OVER! That's kind of the point of armor, Right?

THe problem is, that NO it's isn't what combat against someone wearing armor really is. Real world skill tends to win out over armor. However in BRP damage means that the warrior still isn't exploiting his advantage. The vast majority of results in BRP are "normal" hits that do "normal" damage.

What would be more realistic would be to vary the damage result based on the quality of the skill. Crit % are just so low as to make them a fluke rather than a result of skill (at least until you hit Rune Level).

But that's hard to do with D100.


One thing that BRP doesn't consider is that some hits that don't damage foe CAN affect the way he fights. A flurry of three or four non penetrating hits on the helm or breastplate usually makes a foe go defensive in real combat, rather than wait for his "turn" to attack.
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