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Old November 6th, 2007
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Atgxtg Atgxtg is offline
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Originally Posted by Nightshade View Post
I'm not so sure; remember that prior to RQ3, armor only went from about 1-7 in RQ; and in RQ1 the impale rule was max value + rolled value. That meant that even a relatively weak impaling weapon (a self-bow, say) did an impale of 1d6+8; and RQ1 impales happened 25% of hits. So you could easily have a starting character running around in 2 points of armor who suddenly found himself taking 12 points in the head, taking off 2, and still collecting 10 from what was left. Now once you got into serious levels of Protection, that wasn't as unfortunate, but criticals happened more as you advanced, and there you could well be collecting a longspear or composite bow arrow for 1d10+12. Past your armor. If that didn't hit a limb, that was pretty much it.
I'm sure. I ran a LOT of Stormbinrger during my RQ2 days. In RQ, most 8 point hits got lessened through armor so that they didn't drop a foe. Such hits to the limbs, weren't going to be lethal, either. In SB, a 8 point hit, even after armor, usually resulted in a Major wound, taking the foe out of the fight. Plus SB had twice the crtical chance that RQ did. Plus, even if you survived a major wound, there were usually permanent effects that tended to make you easy to kill later. In Rq you didn't have to wroyy about your STR or DEX dropping below the point where you could wield your weapon effectively, or that a loss of CON could lower your hit points or result in a delayed fatality.

SB was probably the deadliest version of BRP with the exception of the Morrow Project (revised edition).
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