Quote:
Originally Posted by Jason Durall
The mechanic was first introduced in Stormbringer, a game where a character can start as a blind, limbless, leprous beggar from Nadsokor, or as an assassin-noble-sorcerer from Melnibone... variable armor is a perfect extension of that.
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I played that beggar in a SB game. He was seriously messed up before the game even started. He survived the adventure, took his cut, and settled down to a kingly (from a beggar's POV) retirement. I enjoyed the small number of sessions with him.
I do agree that the variable armor does fit in very well with the whole take on SB 1-3....
I also played a Pan Tangian Sorcerer who I played for a long time. He became very powerful with extremely powerful demon armor and weapons. He died to a critical (01) from a lowly sailer on a ship one evening. Variable armor had nothing to do with his demise.