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Originally Posted by Sorloc
So actually, yes, RQ DOES offer the ability to target weak spots in the armor. It actually assumes that that is what you are doing, because why wouldn't you?
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I was anticipating this argument and it's fine. I don't even completely disagree with it, so won't waste time refuting any of it.
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Really, anyone who weakens armor is someone who is revealing that they don't use encumbrance rules.
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SB doesn't have encumbrance rules. RQ2 had excellent rules that somehow got dropped for a mess that was the RQ3 method.
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It's already there; no need to reinvent the wheel.
Yes, it does tend to devolve into a contest of who gets a crit first, or who gets exhausted first, but isn't that what a combat wearing armor really is? A test of endurance?
If your dagger could penetrate a breastplate, the armorer would make thicker breastplate - and not just in places - ALL OVER! That's kind of the point of armor, Right?
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Yeah, but that drags out and is extremely boring. Of course the key here is to have a warrior pumped up enough to blow through plate armor like it's not even there. My one longterm RQ character (the one time I got to play instead of GM) could easily go through a shield, plate armor, and still deal a mortal wound...unless the person on the other end had a LOT of magical protection.