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Old November 8th, 2007
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Atgxtg Atgxtg is offline
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Originally Posted by badcat View Post
On a slight detour of the main thread subject, does anyone have a suggestion for a published set of starship construction/combat that would fit a BRP game?

Yeah, several suggestions. It depends on what sort of SCI-FI ships and combat you want. One suggestion (and perhaps the simplest method) would be to use the starship combat system from the CODA edition of STAR TREK. Here's why:

1) The starship combat stats are set on a different scale than the character combat rules, so you could use them "as is" without worrying if theyt match up well with BRP weapon scores. Of course you could alway equate 1 Hull pont to 100 BRP HP and 1 point of Penetration to 3d6x10 damage and work the rest out to BRP terms if you wanted to, but you don't have to.

2) Spaceship combat is abstract, with ship performing maneuvers like strafing runs, weapon locks, hard about and so on. Movement is done through range bads (like short/medium/long/etcd>) rather than on a map. This makes is easy to run "rules lite".


3) Most tasks are done by rolling 2 or 3d6 plus modifiers vs a target number. That makes it easy to just multiply the modifiers by 5 or 10 and apply to D100. Since most taks are tests aginst a skill rating, that plays right into the ways things are done in BRP.

4) The ship construction rules are simple and stand alone from the RPG rules (see point #1). Basically you decide how big your ship is, and that gives you a number of SPACES that you can fill up with goodies like weapons, engines, and shields.

Badcat, I've got something lke a dozen Sci-Fi Rpgs, so PM me with what sort of setting your shooting for, and how complex you want the rules, and I'll try to find something.
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