Quote:
Originally Posted by NickMiddleton
FGU's Space Opera - the rest of the game is an archetypal FGU mess of over complexity and ad hoc design, but the Starships are glorious pulp SF creations: Trans-gravitic Inter-phase Sub-space Anomaly (TISA) drives! Star Torpedo's! Blast cannons! Star ships blatting around asteroid belts at (non-relativistic!?!) large portions of C. Ah me, happy memories. They're also far more approachable as I recall than the more sober (and excessively mathematical) equivalents in Niall Shapero's Other Suns (the other BRP SF game).
Cheers,
Nick Middleton
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I don't know how I forgot Other Suns, given I used to know Nicolai.
I think both it and Space Opera suffer from being rather more complicated in execution than most people probably want to deal with in BRP typically, though.