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Originally Posted by NickMiddleton
He's popped up on the RQ Rules mailing list a couple of times and seems a thoroughly decent chap - I love Other Suns back in the mid-eighties and was completely oblivious to the whole "furry" issue at the time - but I was never comfortable with the excessive mathematics in places, nor the starship system.
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Well, he _is_ a mathemetician by training, after all.
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Actually, the "ancillary" SF subsystems in Space opera (Starships, Starship Combat, Planetary generation etc) are pretty good and not excessively baroque IMO, its the rest of the game that's bizarrely complex. But then, I'm one of those people who don't think starship design and combat systems are essential for an SF game... 
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I recall finding the one time I tried to engage with starship creation that it defeated me, but its been 20 years or more so the details are fuzzy.
I don't think they're essential for an SF game per se, but the lack of them can constrain the sort of SF games you can run fairly seriously.