View Single Post
  #231 (permalink)  
Old November 12th, 2007
Jason Durall's Avatar
Jason Durall Jason Durall is offline
Author
 
Join Date: Oct 2007
Location: Austin, TX
Posts: 741
Default

Quote:
Originally Posted by Trifletraxor View Post
Something I've been wondering about is why was the spirit & divine RQ3 magic system scrapped? It could do with some tweaks, but it was overall a very good system for BRP type of play. I am kinda afraid that some spells from magic world won't be even half as good.
There were a few reasons:
a) Adding both of those systems would have bumped the book's size up considerably, by at least another 30-45 pages.

b) Including those systems would have skewed the book very heavily towards feeling like "RQ with the serial numbers filed off", which I was adamant that the book NOT become.

c) The BRP book is the spiritual successor to Worlds of Wonder, hence the inclusion of the Magic World stuff. MW has a classic, easy to use, generic magic system that none of the magic systems from RQ emulate.
The addition of the SB/Elric! stuff was mostly a low-hanging fruit - easy to put in and not tremendously difficult to adapt to the new rules.

I'm quite eager to see those systems make it into a BRP sourcebook*. I just don't have the time or energy to write it.


* I've suggested before that the spirit, divine, and ritual magic from RQ; some de-Lovecraftized Call of Cthulhu magic; the Ki powers from Land of Ninja; more info on demon summoning from Stormbringer (4th edition); and some of the expanded magic from The Bronze Grimiore and The Unknown East would make a kick-ass BRP Magic.
Reply With Quote